Focus buy OSRS gold on area and skill remasters and raising abilities and equilibrium usefulness’ fun factor new content/methods, possibly remove more old fresh content that is not worth updating. Reduce and potentially get rid of some daily kind activities, including store dailies. Implement a gain for one ability at a time that members could focus on any skill ~ 100k xp/day in lvl 99. Improve GE, vastly increase economy slots, start looking into what it would take to increase bank storage with a goal of eliminating some extra storage totes or boxes (gizmo, all storage in POH, pursuit, diango, etc.. ) implement some sort of in game item tree through GE interface to allow new runescape players to learn what things are on the market.
General item remaster eliminate auras. Make more things tradeable (I don’t see item acquisition locked behind skills and quests as one of Runescape’s super powerful points), reduce the amount of things with numerous fees as one particular goal (rather than a digsite pendant(5) why can not we craft 5 stackable digsite teleport objects ).Don’t eliminate auras but also make them more accessible through in match means instead of waiting months for loyalty points. You can stack teleportation items. A passage of an abyss can hold 6 kinds of teleportation jewelery and each jewelry could be compacted to carry hundreds of fees efficiently giving thousands of teleports to you in one product to over 15 places. Allowed it’s secured behind requirements that were substantial and expensive but that is how it should be.
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